MFA Curriculum
KINE 500 Graduate Studio
Degree requirement for first-year graduate students in the Department of Kinetic Imaging. Emphasis on the individual creative production in video, animation and sound with periodic exposure of student’s work and ideas to the critical attention of the Kinetic Imaging faculty.
KINE 600 Graduate Studio
Degree requirement for second-year graduate students in the Department of Kinetic Imaging. Emphasis on individual creative production in video, animation and sound with periodic exposure of student’s work and ideas to the critical attention of
the Kinetic Imaging faculty. Pre-requisite: KINE 500 Graduate Studio.
KINE 690 Graduate Seminar
Degree requirement for graduate students in the Department of Kinetic Imaging. Weekly seminar for the purpose of exploring recent developments in media and conducting critiques in which students can discuss the ideas and attitudes manifest in their work.
Electives:
KINE 510 Foundations in Media
A seminar focusing on a historical overview of
media arts, including video art, experimental animation, sound art, performance, installation, and critical theory. This course is designed to equalize
the base of knowledge among graduate students with the concern that some applicants are from different backgrounds and unfamiliar with issues in contemporary media.
KINE 591 Topics in Contemporary Media
This studio elective explores selected topics of
current interests or needs relative to digital media. See the Schedule of Classes for specific topic to be offered each semester.
KINE 691 Independent Study
Prerequisite: permission of instructor and Kinetic Imaging area head. The student will pursue advanced, individually directed study under the guidance of a faculty advisor. This elective includes project research, creative execution and presentation.
KINE 695 Advanced Sound
This studio elective focuses on sound as a medium and its connection to animation and video. It is designed to be an advanced studio course for students to develop their own aesthetic in sound and to explore the creative possibilities. Experience with multi-channel sound software (such as Pro Tools) is required.
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